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Heathers unique implementation is designed to improve on the FO4 companion experience. that take place in the Commonwealth, Far Harbor and Nuka-World. Deacon back to running missions for the Railroad.Įverybody can finally resume their lives instead of being suspended in time, waiting around for you to pick them. April 2017 1 File of the Month: Heather is a complex, story-driven character with over 2200 lines of custom, voiced dialogue, quests, etc.
FALLOUT 4 SEND COMPANION BACK TO WHERE THEY CAME FROM MOD
Preston- well, Preston's the only one that seems happy to stay right where he is.īorn out of necessity, this mod lets Piper finally go home to her sister. X6-88 needs to get a life and stop harassing my settlers. Please allow the ability to send her to a settlement where she can work and sleep. I have no choice but get her as a companion again (this is no way to treat a woman). She will run off to Sanctuary Hills and sit inside a toilet (hehehe). I also walked away in the middle of the conversation with Cooke, because I didnt like my options (agree to the deal or attack him), and suddenly I had this bug where I couldnt talk to my companions, trade window only opened half the time, they would not run with me, they would not stealth, etc. Deacon's reconnaissance missions aren't going to run themselves. She cannot be send to any random settlement. While these items cant be equipped or consumed, they can be dropped, sold to vendors, or just scrapped. There is junk in every nook and cranny of The Commonwealth. Heres some help on where you can recruit them and how they can help you survive the wasteland. And the wiki says this for Fallout 4: 'The main difference from Fallout 3 and Fallout New Vegas is that perception no longer. Seeing that Fallout 4 takes place in the aftermath of a nuclear war, you can expect to encounter many items that used to be useful before the war but are just junk now. There are a total of 13 companions available to recruit in Fallout 4.
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They just show up as light-blue/green markers instead of red. While some instances can be explained away with theorizing about lore, or perhaps a deeper discussion into the human (or dog/synth/super mutant) psyche, the game itself doesn’t offer any answers, which. It's almost game-breaking, seeing Piper talking about her sister Nat and how she's worried about her staying alone, but not being able to stop her from hanging around at Sanctuary Hills all day trying to harvest carrots.Īnd Nick? A whole truckload of cases to solve back at the agency, and one assistant who probably misses him to death, and all he can do is spend the whole day packed in with all the others.ĭanse has a squad to lead back at the Prydwen. When playing with a high Perception, it is possible to 'sense' the enemies even before they come into view.' And this also works for friendly people as well. However, as in-depth, colourful, and overall enjoyable as Fallout 4 ’s companions can be, sometimes they plain just don’t make any sense. WROOOOOOOOOOONG This will ONLY work if you have never sent them to a settlement. I'm not sure why there was this huge oversight by Bethesda, but once you assigned your companion to a settlement, you could never let him or her return to their original homes. When it asks where to send them hit b to cancel and they will go back to their original area.
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